For this example of what may be wrong with guns, I'll use the end-game.
For a rubium hammer, you get a 2400 damage per swing weapon. Guns that drop on threat 10 planets have around 1400 to 1900 dps.
That is a fairly close difference considering range advantage works well in some situations (mostly vs. NPCs, monsters are crazy).
However, an impervium hammer (the steel to rubiums iron), does 4000 damage per hit, that's a drastic increase, but guns do not have such an increase, they stay...
I think I figured out why guns are a bit too weak.
For a rubium hammer, you get a 2400 damage per swing weapon. Guns that drop on threat 10 planets have around 1400 to 1900 dps.
That is a fairly close difference considering range advantage works well in some situations (mostly vs. NPCs, monsters are crazy).
However, an impervium hammer (the steel to rubiums iron), does 4000 damage per hit, that's a drastic increase, but guns do not have such an increase, they stay...
I think I figured out why guns are a bit too weak.