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CuteBound

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barbariank submitted a new mod:

CuteBound - Cute-ification of every playable races of Starbound

CuteBound

How do you remove Player Space Station rooms?

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I finally got my space station going, but pretty much right after I created it, I made a mistake placing a room, and now I have no idea of how to delete it. Just how do I do it? The only controls I see are the gravity one and the one to not show the upgrade doors.

Byte-Sized Sketches: A Starbound Art-Log

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Happy New Year!

Lately I've been drawing a lot. Actually, I always draw a lot. I just wanna share my drawing with people sometimes. So if I draw something Starbound-related, and I wanna share it, guess what? It goes here. I use Autodesk Sketchbook for Android and iPad for my digital drawings, pencil and sometimes pen or colored pencil for traditional drawings, and MSPaint/Paint.NET for my pixel art.

I'm...​

Byte-Sized Sketches: A Starbound Art-Log

Matter Manipulator Mech Arm

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Exploring in zero gravity sucks, without your Mech, of course.

I just had an idea of a mech part that replicates the upgrades that you possess on your Matter Manipulator, so that you can use it safely without having to actually leave your Mech, because enemies in zero gravity are dangerous.

I think it would be a great competitor part to the existing drill parts, as it being a manner manipulator, it would also be able to place blocks.

Excuse me if this suggestion isn't in the right...

Matter Manipulator Mech Arm

How to fix mods broken in Stardew Valley 1.2

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Stardew Valley 1.2 is coming soon released! Most mods should work fine, but a few need to be updated.

What you need to do
  1. Install the latest version of SMAPI, which adds compatibility with Stardew Valley 1.2 and fixes many mods automatically.
  2. For each mod you have installed:
    • If it's listed below, follow the instructions for that mod to update it.
    • Otherwise, update to its...

How to fix mods broken in Stardew Valley 1.2

bk3k's variable planet sizes

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bk3k submitted a new mod:

bk3k's variable planet sizes - Variable planet sizes, different gravity levels, highly compatible with other universe mods.

bk3k's variable planet sizes

Need add Chinese in game official language

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你好。對我的英文感到抱歉

我認為官方需要在遊戲中添加中文。

因為這個遊戲是驚人的。
有些中國人喜歡我 不能理解這一切。

必須使用谷歌翻譯玩starbound

Common Treaty Organization Mod

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Hi everyone,

I'm back after a loooong period, and can finally manage some time to learn starbound modding. I've been following some tutorials, but i can't manage to make my things work.

At first:

Here are some things i've been working on in the past years, and would like to create a Starbound mod about this.
[​IMG]

[​IMG]

[​IMG]...

Common Treaty Organization Mod

Hello there

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Hi,
I discovered this forum thanks to Stardew Valley.
I'm italian and I'm still studying archeology, so one day I hope you'll see me fighting some Nazis with a revolver and a trowel (we don't use whips anymore).
Until that great day you'll find me digging and playing.

A way to rollback the server

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Is there a way to rollback the server?

Omnicrafter

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Horstj submitted a new mod:

Omnicrafter - Craft (almost) anything with only one crafting station!

Omnicrafter

Let's See Your Ship

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I'm curious what everyone's been doing with their ship/flying storage unit. I've seen all kind's of set ups, from practical, to decorative, to empty. For me, the Jazz Monkey needs only his ship.

View attachment 61733

Why is BData now nil? Why did they change the scope?

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I am using an overwritten version of monsters.lua and a modified version of bmain.lua (named completely differently, only my npcs use my version) in my mod to add certain features to tenants. In Starbound versions 1.0, 1.1, and 1.2 my code worked.

The line of code that all vanilla files have been using this entire time without change is:
Code:
BData:setPosition("spawn", storage.spawnPosition)
My files are loaded into the exact same path locations as the vanilla files and use this...

Why is BData now nil? Why did they change the scope?

Space exploration is great, but

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Mechs

I'll say it straight: I'm disappointed with mechs. They require an incredible amounts of grind to afford, I can compare their handling only with piloting a spaceship in Space Engineers while holding the keyboard with your teeth, their stats ain't all that great, their hitbox is too large for their squishiness, you can't do much from inside of them aside from shooting or mining at incredibly slow speed, on ground they somehow manage to be both OP...

Space exploration is great, but

Fullscreen Starmap

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OzonSF submitted a new mod:

Fullscreen Starmap - A fullscreen sized navigation console meant to be an extension to flat UI

Fullscreen Starmap

Hello from a newbie!

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Hello! SO I know I'm incredibly late but I'm planning on getting this game soon. Does anyone have tips for a newbie? I know very little about the game as I'd sort of like to learn by doing, so no huge spoilers please. Some good mods might be helpful? I love using mods on Stardew Valley aha. Which is your favorite race? Going by what I've seen I'm trying to decide between Floran and Novakid

Why dos the fake license have to cost so much?

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this is the second time i have lost the quest to upgrade the ship and i really need that license but i don't want to use commands to get and i sure as heck don't want to spend that much pixsels on it nither.

DigitalStorage

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Hiran submitted a new mod:

DigitalStorage - Store everything in nice digital form

DigitalStorage

Nutmidge Quest Error

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So my friend and I were doing a nutmidge hunting quest. There were two nutmidges, and we eached killed one, but the end of the quest didn't trigger. We can't return to the floran hunter with the 6 bones the nutmidge dropped.

We got this randomly generated quest from a floran village on a gentle star. It's called Safian, the creepy guard

Languages and Translations

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So, there has been a bit of discussion about languages, and I'm curious, do any of you all speak (natively or not) a non-english language?
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